In 1989, Maxis (later purchased by Electronic Arts) released the first version of SimCity. In junior high school, playing computer games on my dad's computer, I was hooked. I think this is the game that turned me into a lifelong geographer and tech enthusiast. I loved designing cities, experimenting with the parameters of what would make a great city. Even early on I would try to add lots of parks and build the city around the appealing features of the natural environment like rivers, bushland, etc. I would be devastated if one of the natural disasters hit and wiped out parts of my city. As the game progressed over the years it really did get better and better. There were also variants of SimCity released such as SimFarm SimCopter and my favourite spin-off Sim Safari. Unlike a lot of games at the time of its original release (and I would argue even now) SimCity encouraged players to consider multiple interconnecting concepts and ideas, and plan strategically for a result with positive (if virtual) social outcomes. While many "shoot 'em up" games common now do involve strategic planning, for most of them the end result is killing something or someone. This game was a real stand out. Sim CitySim City is a computer game which allows you to build your own city. Sim City requires players to make decisions about both the built and physical environment, and consider the interplay between the different aspects. Through SimCity, players automatically begin to learn the metalanguage of urban planning and urban dynamics - using terms like residential zone, commercial zone, industry, transport infrastructure at the very basic level of the game. After repeated playing, the player begins to learn about the basic needs of a functioning city and its population, about how urban places grow and decline, human behaviour patterns and how even the best laid urban plans can go awry with an unexpected disaster. I will admit the Godzilla natural hazard does test the urban illusions - but it also adds a bit of humour. Natural hazards can be disabled. Lesson idea: Choose one of the following tasks, and outline the challenges that you faced in completing your task:
0 Comments
Situation/Proposal Each pair will be given a situation or proposal for a development. You will need to investigate this proposal by examining articles, maps and relevant websites. Possible scenarios: - Coal Seam Gas mining in Dharawal - New coal mines in the Hunter Valley - Barangaroo redevelopment - Removal of rail line and commercial development along Newcastle foreshore. Context Find out more about the location of the proposed development, particularly the ecological significance of the site. Demographics and social issues Explore the demographics of the surrounding area including any social issues impacting on residents. You might like to consider: - Employment rates - Housing affordability - Crime rates - Education attainment, etc. Environmental impacts of the proposal What are the possible impacts if this proposal is approved? Examine other locations where similar developments have taken place. What have been the impacts? Make a decision Consider the sustainable development model. How does this proposal address the 3 components of the sustainable development model? Propose an alternative
Suggest changes to the proposal so that it could be considered to adequately address the sustainable development model. This is one of a series of posts on the Sustainability Cross Curriculum Project. Other posts in the series include: Sustainability Cross Curriculum Project (CCP) - Intro Sustainability Cross Curriculum Project - Research Techniques Sustainability Cross Curriculum Project - Evaluation Sustainability Cross Curriculum Project - Use augmented reality Sustainability Cross Curriculum Project - Create a multi-level game Sustainability Cross Curriculum Project - Create a sustainability video Sustainability Cross Curriculum Project - Build a sustainability app Sustainability Cross Curriculum Project - Design a sustainability city or town Sustainability Cross Curriculum Project - Overview For a more student-friendly layout visit the Sustainability Cross Curriculum Project website. The Sustainability Cross Curriculum Project was a compulsory task for all students in Year 7 at Epping Boys High School in Term 2014. It was facilitated by project lessons once a fortnight as well as several days of activities supporting learning about sustainability and the technology tools that would help students to complete the project. The project was completed in small groups of between 3 and 5. Students had a choice of how to present their projects. These choices are outlined below. • Design a city or town showing how you could incorporate a range of different sustainable technologies and techniques that would maintain a growing population for 50 years. • Create a 5 minute video about sustainability in the Epping community. • Create an app to teach the community about sustainable practices they can implement in their home. • Create a multi-level game that explores the consequences of not using sustainable practices in the Epping community. • Develop a visual representation of a sustainable design using a graphics program. Import the graphic into augmented reality software to represent the design in a suitable location, or to augment the information in certain contexts. A project website was designed to provide students with additional resources and explanations and links to tutorials. Projects skills development: Academic Principles, Collaborative Learning, Thinking and Research skills Students began the project by discussing the importance of being a good group member. The group structure was a valuable aspect of the project and supported the school’s student welfare program. Boys were encouraged to work collaboratively with their peers, participate fully in group discussions and practice conflict resolution techniques in managing their group. Creative thinking skills were modeled in the whole class setting, and in the presentation of the project to students, by way of using different techniques to brainstorm ideas, categorise and present information. Research techniques were examined including how to source quality information, use different search engines and summarise information. Students were provided with research scaffolds to begin recording information from their reading about their chosen topic. Referencing, citing sources and plagiarism were discussed and students were given access to referencing guides, videos and referencing scaffolds to support their project. After the students were taught each section of relevant information they were asked to apply their knowledge to the development of the project. In doing so, they gradually developed their project throughout the term in an academically rigorous, but supported way. Youth Eco Summit Students attended the Youth Eco Summit, an annual event organised by Sydney Olympic Park, the Department of Education and Communities and the University of Western Sydney. The timing of the Sustainability Project in Term 4 was intended to take advantage of this event. The festival-style event provided students with the opportunity to attend workshops, engage with interactive displays, participate in seminars and watch student presentations. All of the activities focused on environmental, cultural and economic sustainability. The event included video conferencing opportunities for remote schools. It also used this technology to provide students with access to experts from around the globe through interviews and web chats. Environmental Education Centres, universities and community organisations ran stalls and workshops on topics such as solar cars, bicycle power generation, composting and waste management. The day was organised to allow groups to attend up to three pre-booked workshops. This allowed flexibility and choice for groups to explore the myriad activities that were scheduled across the venue. The workshops engaged the students in hands-on, interactive activities, and emphasised the real world, practical application of student learning about sustainability. In the lead up to the Youth Eco Summit professional learning sessions were run at Sydney Olympic Park to increase teacher capacity in delivering content related to sustainability. Project development: Scaffolding the project creation process A project creation process was replicated across each of the five project options to ensure that students developed their ideas in a logical sequence. Students examined and reviewed existing examples of their chosen end-product, for example existing games or videos about sustainability. They then brainstormed their own ideas for the creation of an original product. Students were provided with basic scaffolds to plan the creation of the project including relevant subject content. Links to relevant tutorials, videos and online resources were provided to allow students to further develop their skills and knowledge. See examples of research scaffolds provided to students on pages 32 and 33. Examples of scaffolds to assist the creation stage of the project. Technology and technique workshops Students spent a day attending technology and technique workshops to provide them with some of the technical skills to be able to complete their project. Staff from a variety of faculties volunteered their time to run the workshops. The technology sessions included Adobe Photoshop, Adobe Premiere and app design. A group of Year 10 students also led the students through the use of digital game design using Kudo with the assistance of a teacher. Technique workshops included sessions on dramatic techniques and model building. These sessions were important to develop essential skills in students to become, “…creative and productive users of technology, especially ICT…” ,(p8, MCEETYA, 2008), and to ensure that any existing deficiencies in technology would not hinder the creation of the project. Presentation and reflection Students presented their projects in front of a class of their peers in the school auditorium. Students used websites such as appmakr.com, appypie.com and iBuildapp to create app prototypes. Many of the students used the skills they had developed in the technology workshops to create sustainability games in kodu. SketchUp was most commonly used to create a city model. Several groups created high quality videos. Interestingly, none of the groups chose to present their project as augmented reality. Augmented reality is where a student is able to present a computer-generated image so that it appears to be placed in the real world. This is usually done using apps such as Aurasma. This may reflect the need for additional support in understanding and mastering augmented reality apps. Students were required to present a written report to make a judgement on how sustainable their community is at present, and how their project would contribute to its sustainability into the future. It was in this section of the project that evidence of cross curriculum thinking was most evident. Students were expected to explicitly state the links between their chosen subjects, sustainability and their project end-products. Students chose to present their evaluations in a variety of forms such as Prezi, PowerPoint, oral presentations and written report. Students were given a set of questions to guide a reflection on their learning. Many students described issues with working within a group structure, time management and workload. They also indicated a deep understanding of the concept of sustainability and its relevance in a range of contexts. Project rationale The rationale for the project was to provide an alternative methodology to the traditional secondary pedagogic model, where concepts are taught in subjects often with limited connections to other fields of study. In line with the Melbourne Declaration on Educational Goals for Young Australians (MCEETYA, 2008) and the Department of Education and Communities’ Middle Years Transition Matrix there was a desire to develop cross curricular thinking and an ability to solve problems by drawing on a range of disciplines. It is also a way of meaningfully incorporating principles of 21st century learning, and facilitating professional dialogue across faculties about the Australian Curriculum’s Cross Curriculum Priorities. This project aimed to foster collaborative and inquiry-based learning, to encourage social activity and cohesion between classes, and to give students the opportunity to extend themselves and explore their own interests. The project was the first implementation of this concept across a whole year group at Epping Boys High School. Why Sustainability? The topic of the project was selected from the Cross Curriculum Priorities developed by ACARA for the Australian Curriculum and adopted by the BOSTES in the new NSW syllabuses. For 2014 the topic of sustainability needed to be incorporated into all the Phase 1 subjects for implementation (Math, English, History and Science). As the new syllabuses are released for the Phase 2 and 3 subjects, sustainability will also need to be incorporated. The Department of Education and Communities’ NSW Policy, Implementing the Environmental Education Policy in your schools (2001) has previously provided a framework for and specified methods of integrating environmental sustainability in teaching across the curriculum. For this project the subjects that are addressed are Science, Geography, Timber, Metal, Drama and Technology. The topic of sustainability provided a great platform for a project to have real world application. The main inquiry question for the Sustainability Project was “How can we make our community more sustainable?”. This enabled students to engage with issues and developments at a range of scales from their immediate community to national and global contexts. It also provided a pathway for students to become more informed citizens who are actively engaged with their community. Why implement a Cross Curriculum Project? The Melbourne Declaration on Educational Goals for Young Australians determines a nationally consistent direction for Australian schools and provides guiding principles to shape future planning. One of the key ideas of the declaration is enhancing middle years development by giving students the opportunity to move across subject areas in the development of new expertise and the ability to solve problems that draw upon a range of learning areas and disciplines (MCEETYA, 2008). The Sustainability Project incorporated subject content and skills from a range of Key Learning Areas as well as several of the General Capabilities identified by ACARA and adopted by BOSTES. Students were asked to explicitly integrate content from two subjects chosen from TAS, Geography and Science, however depending on choice end-products also incorporated Technology and Drama. Students were required to demonstrate literacy skills in the two pieces of written work to accompany the project. Students were provided with a Wordle (examples are provided next to each subject) and a list of modified, relevant syllabus content for each subject (TAS, Geography and Science) from Stage 4 syllabuses. This was a means to spark student thinking, to encourage connections between subjects and to provide the opportunity for students to choose topics of most interest. For Science, the new BOSTES syllabus incorporating the Australian Curriculum was used. In Geography content was drawn from the existing BOSTES syllabus, but some content from the draft new BOSTES syllabus was also used. For TAS, the existing BOSTES syllabus was used. The implication of this is that if the project is to be used again in the future it will need to evolve to transition to all new syllabuses as they are released. The suggested content related to Geography includes introductory concepts related to sustainability such as the importance of physical environments (air, flora and fauna, soils, solar energy and water), the operation of ecosystems, and renewable, non-renewable and continuous resources. Content from the existing Geography syllabus includes the interaction between human and physical environments, and the way humans, including indigenous groups, interact with the environment. Content that has been incorporated from the draft BOSTES Geography syllabus includes the availability of fresh water resources, potential sources of freshwater, and the environmental, social and economic effects of water movement as it connects places. Possible Science content includes how people use a variety of natural and made resources, rating strategies used by people to conserve and manage non-renewable resources, and evaluating different viewpoints people may have in making decisions about the use of a major non-renewable source found in Australia. The TAS (Metal and Timber) courses mirror each other in the way they deal with sustainability. Relevant content includes issues related to sustainability in the metal/timber industry, examples of renewable and non-renewable resources in the timber/metal industry, the role of recycling in metal/timber industries, and the effects of the metal/timber industry on the environment. The project incorporates several of the General Capabilities developed by ACARA and adopted by BOSTES including critical and creative thinking, ethical understanding, information and communication technology (ICT) capability, literacy and personal and social capability. The project requires students to critically analyse and draw conclusions about the sustainability of their community and evaluate how their project contributes to sustainability. Students employed creative thinking by generating original ways to encourage or address sustainability, refining their ideas, and producing end-products in a variety of formats such as video, digital games, augmented reality, models or apps. The topic of sustainability inherently requires students to undertake ethical judgments regarding issues of resource allocation, fairness, equity and the actions of individuals and groups. The project structure also incorporated ethical understanding related to academic principles and research techniques. Collaborative use of ICT was used for the purpose of creating and presenting solutions to complex problems. A formal literacy activity was included as one of the supporting documents to be handed in with the project. This was scaffolded and explicitly explained to provide support for students requiring learning support including EAL/D students. Personal and social capability was addressed by the project in the fact that students had to work in groups and manage themselves and their relationships with their peers to bring the project to fruition. Students needed to communicate, collaborate and negotiate in order to navigate the project. Teachers led a class of approximately 30 students, or seven groups. The teachers were selected to provide a range of cross-disciplinary expertise and as such came from a range of faculties. Additional teachers provided support through the provision of technology and technique workshops. Throughout the various stages of the project faculties represented included Social Science, Science, CAPA, TAS, PDHPE, and Math. Student grouping Epping Boys High School has classes in Year 7 roughly streamed. One class is selected by way of the submission of a portfolio and is intended for students who are gifted and talented across a range of areas. One class is selected based on academic performance only and four classes are generally mixed. One of the mixed classes has a small number of students requiring learning and support and another has students requiring EAL/D support. There are also a small number of Year 7 students in the school’s Autism unit who took part in the program. The Melbourne Declaration provides guidance on the types of learning to be encouraged, and the skills to be developed in students. It outlines that students should develop the ability to plan activities independently, collaborate in teams, and develop the capacity to work with others (MCEETYA, 2008). For the Sustainability Cross Curriculum Project students were grouped heterogeneously, including students from a range of classes and with a variety of abilities and skills. The intention behind this was to best support the learning and social development of all students (Hayes Jacobs, 2010) and to vary the loose ability groupings to address any “…negative social-emotional impacts…” (p143, Whitten et al, 2009) of the current class structures. Each group contained a student from one of the gifted and talented classes. These students had completed a Cross Curriculum Project of their own choice earlier in the year and had been involved in programs specifically designed to foster critical and creative thinking and problem solving skills. These students acted as group mentors and leaders. The study of sustainability requires students to actively engage in real world problems, is futures focused, and inspires students to find ecologically and socially just solutions. As such it is an inherently positive learning experience, empowering students with the knowledge of how to shape their community.
For more resources to support 12 Geography - People and Economic Activity (Tourism), see the Economic Activity site.
Edit: An update for this topic has been posted in a new post Tourism - Are we loving Venice to death? Part 2. This is one of a series of posts on the Sustainability Cross Curriculum Project. Other posts in the series include: Sustainability Cross Curriculum Project (CCP) - Intro Sustainability Cross Curriculum Project - Research Techniques Sustainability Cross Curriculum Project - Evaluation Sustainability Cross Curriculum Project - Use augmented reality Sustainability Cross Curriculum Project - Create a multi-level game Sustainability Cross Curriculum Project - Create a sustainability video Sustainability Cross Curriculum Project - Build a sustainability app Sustainability Cross Curriculum Project - Design a sustainability city or town Sustainability Cross Curriculum Project - Overview For a more student-friendly layout visit the Sustainability Cross Curriculum Project website. Design a city or town showing how you could incorporate a range of different sustainable technologies and techniques which would maintain a growing population for 50 years. Research and review sustainable cities Research and review cities around the world that are considered as sustainable, or which have begun incorporating sustainable practices on a large scale. What strategies have they used to improve their sustainability? Have these initiatives been effective? Do they need improvement? What lessons could you learn from these cities? What are some aspects of sustainability that haven't yet been addressed? Brainstorm sustainable city solutions As a group, write down all of your ideas for creating your sustainable city. Try to be original and innovative. Include all of your ideas, even the ones that might seem silly. Brainstorming allows you to get a whole range of ideas down on paper before narrowing your ideas down to the best and most practical options. Consider the weaknesses of existing sustainable cities and try to come up with original solutions to these problems. Plan and visually map your city Once you have developed your idea you can start to plan your city. How will your city be laid out? What materials will you need? Consider how you will integrate information about sustainability and/or your specific topic. Use the city scaffold to help you plan your city.
Write labels and signage
Write the content for your city signage and create labels to tell the public about the sustainability initiatives in your city. Your model should incorporate content related to the subjects you have chosen and the issue of sustainability in general. Create your city You may use a range of hands-on techniques related to model making to help you build your city. You should use recyclable materials as much as possible to reduce costs. Your model should be no bigger than 1m X 1m X 1m, and should include at least one moving part to indicate power use. You are free to use batteries in your model equipment, but are not allowed to plug anything in. Resources: Spayneville paper city models Model skyscraper city in n-scale This is one of a series of posts on the Sustainability Cross Curriculum Project. Other posts in the series include: Sustainability Cross Curriculum Project (CCP) - Intro Sustainability Cross Curriculum Project - Research Techniques Sustainability Cross Curriculum Project - Evaluation Sustainability Cross Curriculum Project - Use augmented reality Sustainability Cross Curriculum Project - Create a multi-level game Sustainability Cross Curriculum Project - Create a sustainability video Sustainability Cross Curriculum Project - Build a sustainability app Sustainability Cross Curriculum Project - Design a sustainability city or town Sustainability Cross Curriculum Project - Overview For a more student-friendly layout visit the Sustainability Cross Curriculum Project website. Create an app to teach the community about sustainable practices they can implement in their home. Review existing apps about sustainability Do a quick online search to find available apps about sustainability or more specifically about your topic. If the apps are free you might like to download them and try them out. If the apps costs money you might choose to read reviews about the apps rather than pay for them. Are these apps enjoyable, informative or entertaining? What are the positive aspects of the apps? Are there some aspects which could be improved? Brainstorm app ideas As a group, write down all of your ideas for creating your own app. Try to be original and innovative. Include all of your ideas, even the ones that might seem silly. Brainstorming allows you to get a whole range of ideas down on paper before narrowing your ideas down to the best and most practical options. Use the app scaffold to design your app Once you have developed your idea you can start to plan how it will unfold on-screen. In the app scaffold, plan the screen displays of your app. Keep the screen simple, rather than including too much text or complex visuals. Remember that you will also need an app icon.
Write the content for your app
Once you have decided on the structure of your app it is time to develop the content (or text). How much detail do you want to include? What is the purpose of the app? Write your content, and then read it several times and edit it. Text in an online format should have short sentences. If you use complex words they should link to a definition on another screen. Source or make your images What images will you need for your app? You might be able to find some copyright free images from Wikicommons or similar sites, but you will still need to give attribution. This means that you will need to say somewhere in your app where you obtained the images from. You may choose to use a graphics software program to create your own images. Programs you could use include Photoshop and Fireworks. Create an app map Before you start to build your app it is a good ideas to map out how each of the screen link together. Create a diagram with boxes and arrows to show how the app will work. Create your app If you are short on time or you aren't very technologically proficient, you may choose to display your ideas for an app in PowerPoint or Captivate. If you would like an extra challenge, you may choose to actually build your app. You can use AppsBar, Google App Inventor, iBuildApp or Appsme. Resources You may find the following links helpful in helping you to build your app. Apps in Education: App Building Tools for Teachers and Students A great tool for students to create their own Android apps App Maker for iPhone and Android Coding in the Classroom: 10 tools students can use to design apps and video games This is one of a series of posts on the Sustainability Cross Curriculum Project. Other posts in the series include: Sustainability Cross Curriculum Project (CCP) - Intro Sustainability Cross Curriculum Project - Research Techniques Sustainability Cross Curriculum Project - Evaluation Sustainability Cross Curriculum Project - Use augmented reality Sustainability Cross Curriculum Project - Create a multi-level game Sustainability Cross Curriculum Project - Create a sustainability video Sustainability Cross Curriculum Project - Build a sustainability app Sustainability Cross Curriculum Project - Design a sustainability city or town Sustainability Cross Curriculum Project - Overview For a more student-friendly layout visit the Sustainability Cross Curriculum Project website. Create a 5 minute video about sustainability in the Epping community. Review short films about sustainability Do a quick online search to find short videos about sustainability or more specifically about your topic. Are these videos enjoyable, informative or entertaining? What are the positive aspects of the videos? Are there some aspects which could be improved? Brainstorm video ideas As a group, write down all of your ideas for creating your own video. Try to be original and innovative. Include all of your ideas, even the ones that might seem silly. Brainstorming allows you to get a whole range of ideas down on paper before narrowing your ideas down to the best and most practical options. Use the scaffold to plan your video Once you have developed your idea you can start to plan how it will unfold on-screen. In the video scaffold, plan the scenes of your video. Try not to make each scene too long. You want to make sure that the viewer does not become bored.
Write your script
Once you have a rough idea of the sequence of your scenes it is time to develop your script. The script should include all of the dialogue for the video, information about the setting, the different characters and basic information about movement and actions. Create your video Learn your script or create cue cards. Film each scene several times so that you have some flexibility when you edit your video. Use video editing software to create your video. Resources The following resources may help you create your video. You will find tutorials to help you use video making software and articles to help you write your actual script. Best free video editing software: 9 top programs you should download How to create a movie from start to finish with iMovie How to use Windows Movie Maker: 10 Steps 7 rules for writing short films How to write a good short film script The short guide to making an awesome short - Part 1: Scripting This is one of a series of posts on the Sustainability Cross Curriculum Project. Other posts in the series include: Sustainability Cross Curriculum Project (CCP) - Intro Sustainability Cross Curriculum Project - Research Techniques Sustainability Cross Curriculum Project - Evaluation Sustainability Cross Curriculum Project - Use augmented reality Sustainability Cross Curriculum Project - Create a multi-level game Sustainability Cross Curriculum Project - Create a sustainability video Sustainability Cross Curriculum Project - Build a sustainability app Sustainability Cross Curriculum Project - Design a sustainability city or town Sustainability Cross Curriculum Project - Overview For a more student-friendly layout visit the Sustainability Cross Curriculum Project website. Review games about sustainability Do an online search to find available games about sustainability or more specifically about your topic. If the games are free you might like to download them and try them out. If the games costs money you might choose to read reviews about the games rather than pay for them. Are these games enjoyable, informative or entertaining? What are the positive aspects of the games? Are there some aspects which could be improved? Brainstorm game ideas As a group, write down all of your ideas for creating your own game. Try to be original and innovative. Include all of your ideas, even the ones that might seem silly. Brainstorming allows you to get a whole range of ideas down on paper before narrowing your ideas down to the best and most practical options. Plan and visually map the game Once you have developed your idea you can start to plan how it will unfold on-screen. In the game scaffold, plan the levels or scenes of your game. Start to think about the rules and scoring for the game. Consider how you will integrate information about sustainability and/or your specific topic.
Build a prototype
Build a prototype of your game. You might choose to use a program such as Scratch, Monogame, Phaser or Flixel. Ensure that you game has information about sustainability integrated into it. Play test the game Ask your friends to play your game and give you feedback. Consider their points and think about what changes might be necessary for the game to make it better. Keep in mind that a game must be enjoyable to play to be successful. Refine the game Make revisions to your game based on the feedback you have received. Resources You might like to use the following resources to help you create your game. Scratch Game Develop This is one of a series of posts on the Sustainability Cross Curriculum Project. Other posts in the series include: Sustainability Cross Curriculum Project (CCP) - Intro Sustainability Cross Curriculum Project - Research Techniques Sustainability Cross Curriculum Project - Evaluation Sustainability Cross Curriculum Project - Use augmented reality Sustainability Cross Curriculum Project - Create a multi-level game Sustainability Cross Curriculum Project - Create a sustainability video Sustainability Cross Curriculum Project - Build a sustainability app Sustainability Cross Curriculum Project - Design a sustainability city or town Sustainability Cross Curriculum Project - Overview For a more student-friendly layout visit the Sustainability Cross Curriculum Project website. Review existing sustainable products or initiatives Research and review sustainable products and initiatives that already exist. How have the products or strategies improved sustainability? Are these products or initiatives effective? Do they need improvement? What lessons could you learn from these products or initiatives? What are some aspects of sustainability that haven't yet been addressed? Brainstorm new products or initiatives As a group, write down all of your ideas for creating your new sustainable product or initiative. Try to be original and innovative. Include all of your ideas, even the ones that might seem silly. Brainstorming allows you to get a whole range of ideas down on paper before narrowing your ideas down to the best and most practical options. Consider the weaknesses of existing sustainable products and initiatives and try to come up with original solutions to these problems. Use the scaffold to plan your product or initiative Once you have developed your idea you can start to plan your design and how it will be augmented. What will be the purpose and design of your product or initiative? What places will you use is the "context" (keep in mind that the teachers marking your product will need to see your augmented reality working)? Consider how you will integrate information about sustainability and/or your specific topic. Use the augmented reality scaffold to help you plan your city.
Create a graphic of your product or initiative
Develop a visual representation of your sustainable product or initiative. You might like to use Photoshop, Fireworks or another graphics program to create the image of your product or initiative. Upload your graphic into an augmented reality program Import your graphic of your sustainable product or initiative into an augmented reality program. Set up the program so that it shows your graphic in a number of contexts (or places) where it would be found if it really existed. Resources: Augmented reality tutorial Aurasma Alive app AugRay LZRTAG This is one of a series of posts on the Sustainability Cross Curriculum Project. Other posts in the series include: Sustainability Cross Curriculum Project (CCP) - Intro Sustainability Cross Curriculum Project - Research Techniques Sustainability Cross Curriculum Project - Evaluation Sustainability Cross Curriculum Project - Use augmented reality Sustainability Cross Curriculum Project - Create a multi-level game Sustainability Cross Curriculum Project - Create a sustainability video Sustainability Cross Curriculum Project - Build a sustainability app Sustainability Cross Curriculum Project - Design a sustainability city or town Sustainability Cross Curriculum Project - Overview For a more student-friendly layout visit the Sustainability Cross Curriculum Project website. An important part of the Cross Curriculum Project is that you incorporate information from a range of different subjects. You must choose to include information based on at least two subjects. You can get some inspiration from the subjects listed in the drop down menu under Evaluation, or by clicking on the links below: An evaluation is a judgement about something. When you complete your project, it is important that you don't just list information and write a description. An evaluation means that you need write some basic information about a topic, but then you also need to make a judgement about it. This might involve selecting the most sustainable product or the best solution to a problem. Choose a general topic from the subjects pages. An example might be resources, water or timber. This topic will provide a focus for your end-product (game, app, video, etc). Task: Evaluate how your end-product will make our community more sustainable. In answering this question consider: · How sustainable is your community at present? · How will your end-product make your community more sustainable? · How well does your end-product incorporate information from a range of subjects? · How well do the topics and subjects you’ve chosen relate to the idea of sustainability? Only one evaluation needs to be submitted per group. You should all contribute to the writing of the evaluation. Attached to this page is a drafting page that you can use to formulate your ideas, but you will need to type up the final copy. Writing your evaluation Your evaluation should be set out with an introduction and conclusion and several body paragraphs. Writing your introduction Your introduction should: - be general - outline the main themes of the report - use geographical terms, and - use key terms from the question. Writing your body paragraphs Use the TEEL model to help you write each paragraph. Each paragraph should be about one main theme. The Topic sentence should be a general statement that gives the reader an idea of what the paragraph will be about. The Explanation expands on the topic sentence and provides detail about the paragraph theme. Provide an Example that supports the main themes of your paragraph. Lastly, write a sentence that provides a Link to the question. This sentence will use key terms from the question. Writing your conclusion The conclusion should: - refocus the reader on the question - bring together all of the main points of the evaluation, and - provide a brief summary of the report. Editing your work Spend some time editing your work. Check that it conveys the main messages that you want to get across. Consider the following checklist: My sentences contain a verb and a noun. I have spelled all words correctly. I have used capital letters for proper nouns. I have used capital letters for the beginning of all sentences. I have completed all sentences with a full stop. I have used commas, questions marks, exclamation marks and full stops in appropriate places.
|
Categories
All
Archives
April 2024
|