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Google Cardboard - Spirit of Anzac

2/28/2017

9 Comments

 
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The Spirit of Anzac is a touring exhibition featuring genuine artefacts and stories. To promote the tour the Australian War Memorial and the Australian Government have sent out packages to schools of about 10 Google Cardboard head sets in boxes. You can download the Spirit of Anzac 360 Explorer App from the App Store or Google Play.


​The actual headset is already made when it arrives and is packaged within a cover to protect the set. It is quite robust (a little more sturdy than the Google Cardboard sets I have purchased from Ebay before and discusses in previous posts). The lenses are quite large, which will enhance the viewer experience, and some additional velcro and padding should also add to the experience.
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The actual headset is already made when it arrives and is packaged within a cover to protect the set. It is quite robust (a little more sturdy than the Google Cardboard sets I have purchased from Ebay before and discusses in previous posts). The lenses are quite large, which will enhance the viewer experience, and some additional velcro and padding should also add to the experience.
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The App provides an interactive tour of the displays at the Spirit of Anzac exhibition. Students can focus on a particular image and information pops up to explain the display. This isn't as immersive as some other Google Cardboard apps that I have reviewed, but given that it is being sent to schools for free and that the app is free it would be a useful and interesting way to engage students with the displays prior to a visit.

The exhibition is showing at:
  • Orange (Indoor Tennis Club) 12 March - 17 March 2017
  • Newcastle (Entertainment Centre) 29 March - 4 April 2017
  • International Convention Centre Sydney 15 April - 27 April 2017

Explore The Spirit of Anzac - What to Expect

Access the Spirit of Anzac Google Cardboard User Guide 

Some other options of Google Cardboard/Virtual Reality apps that you might like to look at are:

War of Words VR

This VR experience uses the Seigfried Sassoon poem "The Kiss" as the basis  of the experience. It is an animated experience created by BBC Arts. It promotes the feature-length documentary War of Words - Soldier-poets of the Somme.

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Trench Experience

Trench Experience enables the user to experience an authentic trench from world War I. This is like a virtual museum.


Diggers Trench VR
This VR experience is only available with Oculus Rift - not Google Cardboard. However, I imagine that as Google Cardboard begins to be used more that this will be the type of experiences that we can expect more of. This is more story based. As a new recruit you experience life in the tranches and are able to influence some of the events that unfold in the story.
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9 Comments

Google Cardboard - bringing virtual reality to your classroom

8/13/2016

1 Comment

 

Virtual reality is an artificial, computer generated recreation of a real life situation or a simulation of an imagined or created environment (like a virtual tour). The view feels immersed in the experience.
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David Attenborough’s virtual reality experience has shown us the relevance of this type of activity to the study of geography and coral reefs specifically.
http://www.hsieteachers.com/home/attenboroughs-vr-experience-at-the-australian-museum
 
Hear David Attenborough talk about his virtual reality experience:
https://www.youtube.com/watch?v=BqSotmvj12k&feature=youtu.be

My Google Cardboard class set arrived on Friday. Google have designed a really cost effective way to allow people to access virtual reality. As a kid of the 80s, I remember using my Mattel View Master to look at scenes from movies and TV shows. Google Cardboard kind of works the same way, except that instead of using slide cards you use your phone to view the experience. Before I get too far into this, virtual reality is by no means a substitute for fieldwork, and I think we are a long way off before anyone could even try to claim that. This is just a fun activity, with the potential to enhance learning in the future as the apps and technology develops.

There are a range of different headsets that you can buy to experiment with virtual reality, There are different brands, materials, sizes and quality. As a first foray into this world, I have gone for pretty much the cheapest option available. In my opinion, if you are intending to use it in your classes, you are going to want to get one of the cheaper models so that you can have more of them for your students, and so that it isn't such a big deal if they get broken. The Google Cardboard in the image below cost about $2.00 on ebay. The other headset featured cost about $10-15 dollars, and was purchased from Typo.

So what do you need?
- A viewer
- A smartphone (for each viewer, so you might have to ask the students to download the app and use their own phones).
- A range of virtual reality apps downloaded (you will need to do some research to find the right one for your topic and students).

Below: A version of Google Cardboard available on Ebay for about $5.
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There are a few apps that you can use to access the experiences:
- Google Cardboard
- Youtube (use 360 videos)
- Street View
- Within

Affordable access to virtual reality experiences is relatively new, and the apps and experiences are really only beginning to become available. When you open the apps, you will see a split screen with two images that are roughly the same, but shown at slightly different angles. When you place your phone inside the Google Cardboard and look at it through the lenses it will give the impression of being 3 dimensional. This will enable your students to feel like they are immersed in the environment.


Youtube 360
The simplest way to use virtual reality is Youtube 360. 
Simply go to Youtube and search “coral 360 video”. A range of options will come up that you can use with or without head sets.
These have been generally designed for tourists, but may be an easy way to begin to introduce virtual reality if you are a little apprehensive.
The benefit of using Youtube 360 is that you can use it on your desktop computer/laptop if you don’t have access to personal devices.
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The Google Cardboard app provides a couple of different experiences. You select the experience from a horizontal menu. You need to move your head to get the cursor to show on the items on the menu. You can then select the item using the magnet "button".
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The Google Cardboard app is really quite interesting, and provides a number of examples that give you an idea of what the potential will be, but in terms of education, in my opinion it is not all the valuable just yet. What it does show is what the potential is. The screenshots below show an example of an Arctic environment. When you select different items in the scene a popup appears providing some basic information about the feature. Given the right scene or environment, and the right level of information this could be useful in an educational sense if it were developed further.
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A couple of the great virtual experiences are the ones where you are immersed in a real environment (rather than a cartoon-like environment). Street View enables you to explore places with the full 360 degrees. Click Explore, Choose a location, and click the Google Cardboard icon. You do really feel like you are part of the place. This could be valuable in helping students develop an appreciate of the places you are studying, and to get a better understanding of what those places are actually like
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​Search for a location.
The location of the various options will show on the map.
Select one of the options by scrolling down and clicking on your choice.
Students can maneuver around the reef. By scrolling to the right or left for a 360o  view or by moving the forward or back arrows.
If students have access to a virtual reality head set they can click the headset icon to view it in a more immersive way.

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Virtual reality lesson 1
Use Google Streetview to examine a range of sites around the Great Barrier Reef and Coral Triangle. Choose specific sites, eg, several locations around Lizard Island, or Kimbe Bay. Compare the two main virtual field sites.
Students can make judgements about the quality of the corals, the colours of the corals, etc.
Students may try to identify specific types of coral to compare complexity and biodiversity (although this may be a bit too complicated).
Students can use this as a form of observation to be backed up with secondary data
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Within is the best app that I examined, and has the most application for an educational purpose. Examples of virtual experiences available are Valen's Reef created by Conservation International: the Click Effect, following two marine scientists explore the language of dolphins and whales; the Source, following the experience of a 13 year old girl and how a new water well changed her community; and the Displaced, examining the stories of three refugees.
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​Open the Within app.
Select Valen’s Reef.
This presentation follows a local fisherman explaining the pressures on him and his local reef.
A narrative is provided over the footage of the reef and the island
Students can maneuver around the scene to access 360o views.
Students will feel immersed in the scene and the story. 
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Virtual reality lesson 2 -  Valen's Reef
Students view Valen’s Reef, using the Within app.
A couple of quick questions:
  • What were some of the threats to coral reefs in Raja Ampat?
  • What was the role of Conservation International?
  • Assess whether the strategies being implementedare successful? What indicator suggest success?
  • The narrator refers to continued “outside pressures”. What is he referring to?
  • What evidence is there throughout the experience of traditional worldviews or management structures/strategies?

Discovery VR app
The Discovery VR app has a number of presentations that relate to Geography generally, and a series “Sharks Among Us” which can be tied in with Marine Environments generally or coral reefs.

Examine Google Cardboard here: https://vr.google.com/cardboard/
You can follow Google Classroom on twitter at @GoogleVR.
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    Louise Swanson

    Deputy Principal at a Sydney high school. Coordinating author of the Geoactive text book series.

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